![]() ![]() When using the Default Lit Shading Model, you have access to the following inputs: ![]() This shading model makes use of direct and indirect lighting, as well as specularity for reflections. When using the Unlit Shading Model, you have access to the following inputs:ĭefault Lit is the default shading model and is likely the one that you will use most often. Emissive Materials can cast light into the scene if Lumen is enabled, or with Lightmass when Use Emissive for Static Lighting is turned on. It appears to illuminate, but no lighting or shadows are cast by this object. Instead, its high Emissive value results in a glow effect, which is also picked up by the dirt mask applied to the camera. Note that in this example, the Material is not casting light into the scene. The Unlit Shading Model only outputs Emissive for color, making this perfect for special effects such as fire or any light emitting object. For example, the Clear Coat, Hair, and Cloth Shading Models are tailored to provide natural results for those specific types of Materials. Unreal also includes Shading Models designed for specific surface types. For instance, the Default Lit Shading Model is a general purpose model you will likely use for most of your surfaces. Unreal Engine has many Shading Models designed to achieve specific looks for the Materials you set up. ![]() Or, put another way, it controls how the input data that makes up the Material is used to create the final look. Shading Models control how your Material reflects incoming light. ![]()
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